First of all I'd like to apologize for keeping quiet for so long. It just means that I've been so busy working on Rituals of the old that I have very little time for updates.
I'd also like to remind you that the best way to keep track of what's going on and to participate is to join our Discord channel where we are the most active, welcome:
We've been busily working on Rituals of the old and we're getting ready to move to the next stage where we'll work on features which are more visual and interesting than the endless tuning of the supporting structure.
Best place for additional pictures is our Discord channel as I constantly paste images there while working on things.
Terra is our in-house voxel engine which uses octree of chunks and some clever methods for optimizations. This has taken most of our coding time for the past 4-5 months and will continue to do so until it's feature complete.
Level Of Detail management for better performance including frustrum culling, greedy mesher and server side optimizations.
After switching to Terra we need to redo the networking.
Bone attachments and visual editor
Developer tool for adjusting rotations and offsets for wearable non-distorting items. Items such as hats, hand held items, rings, etc. The editor will most likely be published and might include the ability to edit other item attributes as well. You will also be able to manually alter the settings from config files.
Ability to blend two animations with a smooth transition.
Proof of concept effects are being worked on. Currently we have fire and grass flowing in the wind.
After discovering some errors in the player character model we took it as an opportunity to make some additional modifications and updates. The final touches are still under work and we'll get back to animating soon enough.
Matt is working hard on putting final touches to the first batch of animals. After which they will be transferred to our animators.
Itemization has also begun.
We have three new artists joining us. One modeler and two animators. It should speed things up somewhat. More on that in the near future.